Elixir Of Devolution

Elixir of Devolution (DC 18)
Faint transmutation; CL 3rd
Slot none; Price 2,000 gp; Weight
Description
A tasteless, odorless concoction that could be easily slipped into the drink of an enemy (or as a prank) an elixir of devolution only affects certain beings: anpur, catfolk, ratfolk, human (including dragonblood, erkunae and zendiqi), half human (half-elf, half-human, etc) and the various native outsider crosses (aasimar, tieflings, etc.) Consuming any of the elixir reverts the drinker back to the nearest animalistic state, so that anpur become normal hyenas, catfolk and qi’tar, a mountain lion, ratfok a dire rat, and all of the full or part-human types, an orangutan. Lizardfolk become, likewise, a giant gecko lizard; orcam, a dolphin, boggards revert to giant toads and grippli to giant frogs. Doathi have a 50% chance of becoming a giant frog or an orangutan. Elves and orcs are noticeably immune, but the GM can rule on less common races. A reverted character is under the GM’s control, but may have some fragment of previous memories. This condition lasts for 1 hour, and leaves behind (most of) their equipment.
Construction
Craft Wondrous Item, 2nd level animal spell, 2nd level polymorph spell; Cost 1,000 gp, 200 craft

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.