Elephant Lord

Elephant Lord
Elephants include smaller island and forest varieties as well as huge ones in jungle and savanna. Mammoths are similar to elephants but furred and live in cold climates. Elephant lords are heavyset, with small, widely spaced eyes and pronounced ears and noses. Elephant lords proper have little body hair and tend towards baldness, while mammoth lords have long, stringy hair.
Animal Shapes: Medium dwarf elephant; Large forest elephant; Huge elephant.
Senses: Low-light vision, scent.
Natural Attacks: Tiny gore 1d6; Small gore 1d8; Medium gore 1d8, slam 1d6; Large gore 2d6, slam 1d8; Huge gore 2d8, slam 2d6.
Skill Bonuses: +4 Survival.
Animal Special Attacks: Trample (Ex; Str) As a full-round action, you can attempt to overrun any creature that is at least one size category smaller than yourself. This works just like the overrun combat maneuver, but the trampling creature does not need to make a check, you must move over opponents in your path. Targets of a trample take an amount of damage equal to the slam damage + 1-1/2 times his Str modifier. Targets of a trample can make an attack of opportunity, but at a –4 penalty. If targets forgo an attack of opportunity, they can attempt to avoid the trampling creature and receive a Reflex save to take half damage. You can only deal trampling damage to each target once per round, no matter how many times your movement take you over a target creature.
Animal Speed: Land 40 ft.
Animal Special Qualities: Thick Skin (Ex) Your natural armor bonus improves by an additional +2 in all forms.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.