Elephant (CR 7)
Huge animal
Init 10; Senses low-light vision, scent; Notice 31
AC 17, flat-footed 17
(+9 natural, –2 size)
HP 93 (11d8+44)
Fort +13, Ref +7, Will +6
Speed 40 ft.
Melee gore +16 (2d8+10), slam +16 (2d6+10)
Space 15 ft.; Reach 10 ft.
Special Attacks trample (2d8+15; R-DC 25)
Str 30, Dex 10, Con 19, Int 2, Wis 13, Cha 7
Base Atk +8; CMB +20; CMD 30 (34 vs. trip)
Combat Maneuvers +4 bull rush
Feats Endurance, Great Fortitude, Improved Bull Rush, Iron Will, Power Attack, Skill Focus (Perception)
Skills Perception +21, Survival +15
SQ camouflage
Environment plains
Organization solitary or herd (6–30)
Treasure Value none

These large land animals, majestically wandering the plains in tightly knit family herds, are symbols of wisdom and strength. Having few natural predators, elephants are sometimes hunted for their ivory tusks. These tusks often become jewelry, statuettes, and trinkets for the wealthy.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.