Elemental Touch

Elemental Touch
Evocation [acid, cold, electricity, fire, sonic, radiant]
Level 2 (complex)
Casting Time 1 standard action
Components V, S, M (a bit of the chosen element)
Range personal
Target you
Duration 1 round/level (D)
Saving Throw see text
Spell Resistance no

Upon completing the casting of this spell, elemental energy infuses your hands. Choose an energy type. You gain a caster check causing 1d6 points of damage of that energy type (or 1d3 radiant energy), along with a special effect described below. You also deal energy damage and the related special ef-fect when you attack with your hands using an unarmed strike, a single claw, or a single slam attack. This bonus damage can never apply to multiple weapons.

  • Acid: Your caster check causes 1 point of ongoing acid damage per round for 1 round per three caster levels. The target must make a Fortitude save or be sickened for the duration of the ongoing acid damage.
  • Cold: The target must make a Fortitude save or be fatigued. A creature that is already fatigued suf-fers no additional effect.
  • Electricity: The target must make a Fortitude save or be staggered for 1 round.
  • Fire: Your hands ignite and shed light as a torch. Your touch may cause targets to catch on fire.
  • Sonic: The target must make a Fortitude save or suffer a -2 penalty to AC for 1 round.
  • Radiant: The target must make a Fortitude save or be dazed for 1 round.

Subsequent attacks inflict the normal damage, but the additional effects do not stack. This spell grants no special protection to anything held in or worn on your hands.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.