Elemental Touch
Evocation [acid, cold, electricity, fire, sonic, radiant]
Level 2 (complex)
Casting Time 1 standard action
Components V, S, M (a bit of the chosen element)
Range personal
Target you
Duration 1 round/level (D)
Saving Throw see text
Spell Resistance no
Upon completing the casting of this spell, elemental energy infuses your hands. Choose an energy type. You gain a caster check causing 1d6 points of damage of that energy type (or 1d3 radiant energy), along with a special effect described below. You also deal energy damage and the related special ef-fect when you attack with your hands using an unarmed strike, a single claw, or a single slam attack. This bonus damage can never apply to multiple weapons.
- Acid: Your caster check causes 1 point of ongoing acid damage per round for 1 round per three caster levels. The target must make a Fortitude save or be sickened for the duration of the ongoing acid damage.
- Cold: The target must make a Fortitude save or be fatigued. A creature that is already fatigued suf-fers no additional effect.
- Electricity: The target must make a Fortitude save or be staggered for 1 round.
- Fire: Your hands ignite and shed light as a torch. Your touch may cause targets to catch on fire.
- Sonic: The target must make a Fortitude save or suffer a -2 penalty to AC for 1 round.
- Radiant: The target must make a Fortitude save or be dazed for 1 round.
Subsequent attacks inflict the normal damage, but the additional effects do not stack. This spell grants no special protection to anything held in or worn on your hands.