Elemental Assassin

Elemental Assassin
Elemental assassins channel the wrath of the elements.

Class Skills: Handle Animal (Cha), Knowledge (religion), Knowledge (Planes), Survival (Wis), Use Magic Device (Cha).

Secret Training (Su): At 1st level, an elemental assassin gains a bonus equal to half his class level (minimum +1) on Use Magic Device checks and on Stealth checks in environments favorable to his element, as listed here. The elemental assassin must chose one element and gains advantages when using Stealth in situations marked by that element; air (mist, fog, strong wind or more), earth (bare stone or soil), fire (smoke, fumes, fire), metal (cages or metal floors), water (rain, snow, underwater), or wood (forests or wooden structures). He can use the Stealth skill without cover or concealment whenever he gains this bonus, but cannot hide if directly observed, a distraction is needed.

  • First Secret: Elemental Fury (Su) At 6th level, as a free action, any melee weapon, natural attack, or unarmed attack the elemental assassin uses can be sheathed in energy that deals an extra 1d6 points of damage on a successful hit, like the flaming weapon property. The type of damage depends on the element chosen at level 1; air (electricity), earth (acid), fire (fire), metal (sonic), water (cold), wood (light). This does not harm the elemental assassin or his weapon. In a sneak attack using elemental fury, the additional damage from sneak attack is elemental damage, and damage from elemental fury and sneak attack stacks.
  • Second Secret: Elemental Resistance (Su) At 10th level, the elemental assassin is protected from the type of energy he deals with elemental fury. The elemental assassin gains resistance to this type of energy equal to his class level.
  • Third Secret: Elemental Burst (Su) At 14th level, elemental fury attacks gain the flaming burst property, doing the same type of damage as elemental fury.
  • Fourth Secret: Elemental Stride (Su) At 18th level the elemental assassin gains a movement speed based on the element chosen at 1st level: air (fly 90 ft.), (burrow 30 ft, no tunnel), fire (+30 ft. base land speed), metal (+10 ft. base land speeed, leaves no tracks), water (swim 60 ft.), wood (climb 30 ft.).
OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.