Dream Domain

Faith: S’sluun; Neria
Code of Conduct: You must relate your dreams to your companions (or write them in a journal) each morning.
Granted Powers: Your dreams provide you with visions of future events, giving you and your companions an advantage in avoiding danger and allowing you to communicate with others.

  • Dodging Danger (Su): Your sense of future events allows you and your companions to dodge attacks, spells and breath weapons. You or a companion you designate gains a +5 divine bonus to AC or to Reflex saves. The bonus lasts a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
  • Dream State (Su): Beginning at 8th level you may enter a dream state for a number of rounds equal to your cleric level. In this dream state you can visit the dreams of any other creature on the same plane of existence with the same chances of success as if you had cast the spell scrying. If you are successful, you can communicate with the person whose dreams you are visiting. You can use this ability once per day at 8th level and one additional time per day for every four cleric levels beyond 8th.

Domain Spells: 1st—obscuring mist, 2nd—enthrall, 3rd—premonition, 4th—forgetful slumber, 5th—seeming, 6th—Takisha's transformation, 7th—ethereal jaunt, 8th—dreamwalker, 9th—gate

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.