Dragonblood

Dragonblood
Dragonbloods are humanoids of mostly elven or human stock that have manifested a dominant taint of their ancestor dragon’s blood. Less than a half-dragon, and far more able to blend in with typical society, the dragonblood are a race unto themselves, surfacing an unknown number of generations after the original mating of dragon and two-legger. The resurgence of draconic power in these beings gives them power and abilities beyond those of their stock race, or at least different, and takes them in directions definitely divergent from the society around them. It is possible that some of the magnetic figures in history were secretly dragonbloods, and that some of the great personages that were so bold to claim the blood of great wyrms actually did possess powers granted by a draconic ancestor.

Physical Description: All dragonbloods are imposing, if somewhat unnerving specimens, tending to strong, sharp features and rangy builds, always somewhat larger than normal, with arresting eyes and pronounced canines. Their ears are a slightly fan-like, their hands and fingers long and sensitive. The scales that frequently mark them as alien typically show around puberty, in place of body hair; dragonbloods typically lack navels. Telling a dragonblood from a normal human, elf, or half-elf requires a DC 15 Knowledge (arcana) or DC 20 Perception check modified by the effectiveness of the dragonblood's disguise. Some few dragonbloods are of half-orc stock, who differ only in that they begin play speaking Orcish and Draconic. Some stories among the small folk tell of members of their races, a little taller than usual, with scales on the tops of their feet, or eyes that glow like opals. These legendary beings would be the progeny of a very old faerie dragon, or perhaps an Imperial dragon of the Sky or Sovereign variety. These would follow dragonblood stats, only with the Small size modifiers in place. Forbidden gossip among the dwarf-wives tell of a family of dwarves tainted by the Futsanglung, the Underworld dragon in a comely form of a fiery-haired dwarf with glowing eyes and breath like the forge. Again, statistics will not differ for these dragonbloods.

Society: As can be inferred from their heritage, there are basically two types of social organization for dragonbloods: the lonely outcast, and the heir of greatness. Many factors can affect this status, the species of the dragon ancestor, the circumstances of the bloodline’s commencement, and the social status of the family that was influenced in the first place. Consider that the initial mating would have produced a half-dragon, whose appearance is significantly outside the humanoid norm… Also, a dragonblood birth is rarely more than once in a generation, so there is never such a thing as a ‘dragonblood town’ or a ‘family of dragonbloods’. The mating of a dragonblood to a normal humanoid produces the lesser stock 90% of the time; a matched mating 75% of the time. As stated earlier, some dragonbloods exult in their heritage, and attempt to use it to their advantage, the success of which is debatable. Some attempt to disguise it altogether, also with varying degrees of success. The simple existence of dragonbloods is not widely known; only someone with at least 5 ranks of Knowledge (arcana) would have heard of and understand the ecology of dragonbloods. Finally, strange as it may seem, some poseurs and want-to-be’s actually claim to be ‘of dragon’s blood’ to impress followers, marks, or rivals; a true dragonblood can always tell his own, automatically, even gaining +5 to attempts to pierce magical deception of this type.

Relations: Though dragonbloods are a distinct race unto themselves, they can appear in almost any community, anywhere in the world. The reaction to a dragonblood in a barbarian’s camp or a dusty desert city often depends on their ancient storytelling or literary tradition of the relationships between dragons and humanoids; one of fear and destruction, or magic and opportunity. There is always a chance that the ignorant and fearful might mistake a dragonblood for a hostile reptilian race (of which there are many), and indeed there is no guarantee that a dragonblood will be of benign nature, either! Dragonblood’s penchant for sorcery also creates rumors that they possess far more natural powers than they actually are born with. Faerie dragonbloods are almost always seen in a positive light, and underworld dragonbloods with fear and panic.

Religion: The dragonbloods’ lack of a singular society contributes to the fact that they rarely have any religious feeling. Their strong personalities balk at subservience even to a deity, for even The Dragon-lords rule their followers through strength. If a needy dragonblood were to offhandedly pray, it might be these beings, or perhaps to s patron of the lust that created them or the vengeance that they sometimes seek against their oppressors. Dragonbloods too often feel above and beyond the law, but also dislike a lack of control over their surroundings.

Adventurers: Many dragonbloods begin adventuring to literally find out who they are; to discover the identity of their ultimate draconic ancestor, and the reason for their ancestral interference. Some dragonbloods feel the call of Destiny, believing that their coincidental creation holds some greater meaning, and they will grasp the offered hand of those who would join the gods. A few seek to unite their non-race, to gather these singular beings together and create a true, accepted community, not knowing their goal is doomed to failure.

Names: Dragonbloods are born hearing the Draconic language in their minds; whatever culture-specific name they are labeled with, they always think of themselves having this ‘Dragoname’. They may use their given name, especially if they are of a privileged family, but the guttural, tooth-filled title is who they are.

Male: Phafenir, Encalagon, Gluarang, Raregon, Zasharath
Female: Skatha, Irilia, Rhyatha, Shuruga, Imino


Dragonblood Racial Characteristics
Dragonblood player characters are defined by class levels—they do not possess racial hit dice. All dragonblood player characters possess the following racial characteristics.

  • +2 Constitution, +2 Charisma, -2 Wisdom: Dragonbloods are hardy beings with strong personalities. Their brazen natures often makes it difficult to pick up on subtle clues in others’ behaviors.
  • Humanoids: Dragonbloods are humanoids with the reptilian subtype.
  • Medium: Dragonbloods are Medium creatures with no penalties or bonuses due to size.
  • Normal Speed: Dragonbloods have a base speed of 30 feet.
  • Dragon Magic: Dragonbloods gain a +2 racial bonus to caster checks. In addition they add spells with the dragon descriptor to their spell lists.
  • Gatecrasher: Dragonbloods gain a +2 racial bonus on Sap checks and a +2 racial bonus to the sunder combat maneuver.
  • Natural Armor: Dragonbloods’ skin is toughened and occasionally shows patches of scales. They gain a +1 natural armor bonus.
  • Poison Resistance, Minor: Dragonbloods gain a racial bonus against poison equal to their Hit Dice (minimum +1, maximum +5).
  • Dragon Guile: Dragonbloods gain a +1 racial bonus on Deception and Diplomacy checks.
  • Dragon Might: Dragonbloods gain a +1 racial bonus to Intimidate and a +1 racial bonus to Survival.
  • Standard Languages: Dragonbloods begin play speaking Common and Draconic. Dragonbloods with high intelligence scores can choose from the following: Auran, Dwarven, Elven, Gnome, Halfling, Ignan or Sylvan.
OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.