Dolphin (CR 1/2)
Medium animal
Init 12; Senses blindsight 120 ft., low-light vision; Notice 16
AC 13, flat-footed 11
(+2 Dex, +1 natural)
HP 11 (2d8+2)
Fort +4, Ref +5, Will +1
Speed swim 80 ft.
Melee bite +3 (1d4+1)
Str 12, Dex 15, Con 13, Int 2, Wis 13, Cha 6
Base Atk +1; CMB +2; CMD 14
Feats Weapon Finesse
Skills Athletics +6, Perception +6
SQ camouflage, hold breath
Environment marine
Organization solitary, pair, or pod (3–18)
Treasure Value none
Special Abilities
Hold Breath (Ex) A dolphin can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.

Dolphins are social predators that hunt shallow seas and rivers in large family groups called pods. Sailors are fond of dolphins and frequently tell tales of dolphins saving drowning fishermen or killing sharks with blows from their powerful snouts.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.