Divine Assassin

Divine Assassin
Divine assassins serve the gods directly and slay at their call. Most serve Rajuk Amon-Gore in his aspect as The End Of The Dance.

Class Skills: Handle Animal (Cha), Knowledge (religion) (Int), Sense Motive (Wis), Spellcraft (Int), Survival (Wis).

Secret Training (Ex): A divine assassin adds half his class level (minimum +1) to all Sense Motive checks and to Deception checks to impersonate a specific person.

Divine assassins have no secret-specific abilities. Instead, they cast spells. The number of spells of each level a divine assassin can prepare each day is given on Table: Assassin. When Table: Assassin indicates that the divine assassin gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Wisdom score for that spell level.

The divine assassin may cast simple spells, spells with the negative energy descriptor, and any spells within the Art, Death, Disease, and Undead clerical domains. He can only cast spells of level zero to four, spells of level 5 or higher are not on the divine assassin’s spell list. Divine assassins can prepare a number of orisons, or 0-level spells, each day, as noted on Table: Assassin under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again.

Code of Conduct: A divine assassin must observe at least one code of conduct listed in the domains of Art, Death, Disease, or Undead each day or he will earn one point of disapproval. If he accummulates 20 points of disapproval he will lose access to his spell casting until he atones for his behaviour with his divine patron (see Disapproval).

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