Disintegrate

Disintegrate
Transmutation [metal]
Level 6 (complex)
Casting Time 1 standard action
Components V, S, M (a lodestone)
Range medium (50 ft./level)
Effect ray
Duration instantaneous
Saving Throw Fortitude partial (object)
Spell Resistance yes

A thin, green ray springs from your pointing finger. You must make a successful caster check to hit. Any creature struck by the ray takes 2d6 points of damage per caster level (to a maximum of 40d6). Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature’s equipment is unaffected. When used against an object, the ray simply disintegrates as much as a 10-foot cube of nonliving matter. The ray affects even objects constructed entirely of force.

A creature or object that makes a successful Fortitude save is partially affected, taking only 5d6 points of damage.

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