Disenchanter

Disenchanter (CR 3)1
Large magical beast
Init 13; Senses darkvision, detect magic; Notice 21
Defense
AC 15, flat-footed 12
(+3 Dex, +3 natural, -1 size)
HP 30 (4d10+8)
Fort +6, Ref +7, Will +4
DR 5/magic
Vulnerable dispel magic
Offense
Speed 50 ft.
Melee trunk +7 (disenchant), 2 hooves +2 (1d6+2)
Space 10 ft.; Reach 5 ft. (10 ft. with trunk)
Special Attacks power spray
Spell-Like Abilities (CL 4th; caster check +3)
Constant—detect magic
3/day—magic weapon
1/day—dimension door
Statistics
Str 19, Dex 17, Con 14, Int 5, Wis 12, Cha 8
Base Atk +4; CMB +9; CMD 22 (26 vs. trip)
Feats Iron Will, Skill Focus (Perception)
Skills Escape Artist +7, Perception +11
Languages none
Ecology
Environment desert, plains
Organization solitary, pair, or family (2 adults and 1-2 calves with the young creature template)
Treasure none
Special Abilities
Disenchant (Ex) A disenchanter can use its trunk to make a melee attack against a target’s worn, held, or carried magic item in an attempt to drink the item’s magic. The disenchanter makes a caster check (+3) opposed by the target’s Fortitude save. If the check succeeds, the disenchanter drains the item’s magic, rendering it nonmagical. Artifacts are immune to this ability.
Power Spray (Su; Con) Once per day, a disenchanter can release a 20-foot cone-shaped burst of raw magical energy through its trunk. Creatures in the cone take 4d6 points of damage (DC 14 Reflex save for half). Creatures immune to magic effects that allow spell resistance (such as golems) are immune to this ability.
Vulnerable to Dispel Magic (Ex) A disenchanter targeted by dispel magic takes 1d6 points of damage per caster level (maximum 10d6, Fortitude save for half). Greater dispel magic functions similarly (maximum 20d6 damage, Fortitude save for half).

The disenchanter is a blue-furred animal that resembles a single-humped camel with a prehensile trunk. It can sense magic, which it consumes for sustenance. When it finds a magic item, it suctions on with its trunk and drains the item of power in a few seconds, storing this power in its hump. Disenchanters are social creatures, and often seek the companionship of other intelligent beings, making excellent mounts and trackers for treasure-hunters.

A typical disenchanter is 8 feet long and weighs 1,600 pounds.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.