Disabled: A character with 0 hit points, or one who has negative hit points but has become stable and conscious, is disabled. A disabled character may take a single move action or standard action each round (but not both, nor can you take full-round actions, but you can still take swift, immediate, and free actions). You move at half speed. Taking move actions doesn't risk further injury, but performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a quickened spell) deals 1 point of damage after the completion of the act. Unless the action increased the disabled character's hit points, they are now in negative hit points and dying.

A disabled character with negative hit points recovers hit points naturally if they are being helped. Otherwise, each day you can attempt a DC 10 Constitution check after resting for 8 hours, to begin recovering hit points naturally. The character takes a penalty on this roll equal to your negative hit point total. Failing this check causes the character to lose 1 hit point, but this does not cause the character to become unconscious. Once a character makes this check, they continue to heal naturally and is no longer in danger of losing hit points naturally.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.