Devil, Osyluth

Devil, Osyluth (CR 9)
Large outsider (devil)
Init 19; Senses see in blackness; Notice 29
Aura fear aura (5 ft., W-DC 19, 1d6 rounds)
AC 25, flat-footed 20; SR 19
(+5 Dex, +11 natural, –1 size)
HP 105 (10d10+50)
Fort +8, Ref +12, Will +11
DR 10/silver; Immune fire, poison; Resist acid 10, cold 10
Speed 40 ft., fly 60 ft.
Melee bite +14 melee (1d8+5), 2 claws +14 melee (1d6+5), sting +14 melee (3d4+5 plus poison)
Space 10 ft.; Reach 10 ft.
Spell-Like Abilities (CL 10th; caster check +14)
At will—dimensional anchor, greater teleport, invisibility, major image (Wd-DC 17), wall of ice
3/day—quickened invisibility
1/day—summon (level 4, 1 osyluth, 35%)
Str 21, Dex 21, Con 20, Int 16, Wis 15, Cha 18
Base Atk +10; CMB +16; CMD 31
Feats Combat Reflexes, Improved Initiative, [[[Iron Will]], Quicken Spell-Like Ability (invisibility), Skilled (Perception, Sense Motive)
Skills Acrobatics +18, Deception +17, Diplomacy +17, Intimidate +17, Knowledge (planes) +16, Perception +19, Sense Motive +19, Spellcraft +16, Stealth +14
Languages Celestial, Common, Draconic, Infernal; telepathy
Environment Realms Beyond (Seven Circles)
Organization solitary, pair, or inquisition (3–10)
Treasure Value 4,250 gp
Special Abilities
Poison (Ex; poison; Con) Sting—injury; save F-DC 20 (10 poison damage); track Strength; effect W(1-4)—I(1-4)—(H1-4); cure 2 consecutive saves.

The interrogators and inquisitors of devilkind, bone devils delight in torturing those weaker than themselves—mortals, souls, and other devils alike. Osyluths enforce infernal order and the will of the archdevils. Powerful fiends favor these terrifying sadists for their unwavering devotion to the Circle's laws and the commands of their masters, as osyluths eagerly report the disobedience of other devils—regardless of standing—and take to the craft of torture like morbid artists. Diabolists risk much to bargain with them, as bone devils glean many infernal secrets amid their nightmarish calcified torture hives. These devils especially delight in journeying to the mortal plane, as their cruel talents and service to evil spellcasters often mean gaining much valuable information, which they might hold in their perfect memories for centuries before reporting back to their diabolical masters.

In battle, an osyluth uses quickened invisibility after each attack to confuse foes. Many osyluths carry twisted and eerie bone weapons, but these tools are more for torture and intimidation than actual combat.

Osyluths tower over lesser devils at 9 feet tall—though their tails and fearsome but useless wings make them appear much larger—and weigh upward of 400 pounds.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.