Devil, Barbazu

Devil, Barbazu (CR 5)
Medium outsider (devil)
Init 16; Senses see in blackness; Notice 20
AC 19, flat-footed 17; SR 13
(+2 Dex, +7 natural)
HP 57 (6d10+24)
Fort +6, Ref +7, Will +6
DR 5/silver; Immune fire, poison; Resist acid 10, cold 10
Speed 40 ft.
Melee hellstone glaive +12/+7 melee (1d10+6 plus infernal wound) or 2 claws +10 melee (1d6+4)
Space 5 ft.; Reach 5 ft. (10 ft. with glaive)
Special Attacks beard
Spell-Like Abilities (CL 6th; caster check +6)
At will—greater teleport
1/day—summon (level 3, 1 bearded devil or 6 lemures, 50%)
Str 19, Dex 15, Con 19, Int 6, Wis 12, Cha 10
Base Atk +6; CMB +10; CMD 22
Feats Improved Initiative, Power Attack, Weapon Focus (glaive)
Skills Athletics +13, Intimidate +9, Perception +10, Stealth +11
Languages Celestial, Common, Draconic, Infernal; telepathy
Environment Realm Beyond (Seven Circles)
Organization solitary, pair, squad (3–10), or troop (10–40)
Treasure Value 1,092 gp, hellstone glaive
Special Abilities
Beard (Ex; disease; Con) If a bearded devil hits a single opponent with both claw attacks, it also lashes at the same target with its spiky, filthy beard. The victim takes 1d8+2 points of damage and must succeed on a DC 17 Fortitude save or contract devil chills.

  • Devil Chills: Disease—injury; save F-DC 17 (7 disease damage); onset 1d4 days; frequency 1/day; track phyiscal; cure 3 consecutive saves.

Infernal Wound (Su) The damage a bearded devil deals with its glaive inflicts persistent wounds that cause 2 points of bleed damage. Bleed caused from an infernal wound is particularly difficult to stanch—a DC 17 Heal check stops the damage, and any attempt to heal a creature suffering from an infernal wound must succeed on a DC 16 caster level check or the spell does not function. Success indicates the healing works normally and stops all bleed effects on the victim. The infernal wounds caused by a bearded devil are a supernatural ability of the devil, not of the weapon.

Elite warriors in the Circle’s legions, bearded devils—or barbazus—fight savagely in the name of their infernal lords and command mindless hordes of the damned into battle. They collect and train with their infernally forged glaives.

Barbazus are fond of making charge attacks with their glaives, and try to maintain a 10-foot gap between themselves and their foes so they can use their signature polearms to great effect. Against a foe that has greater reach (or one able to otherwise avoid the devil's favored tactic), they drop their glaives and resort to their claws and hideous beards.

At attention, bearded devils stand over 6 feet tall (though their squatting battle stances often make them appear shorter) and weigh upward of 200 pounds.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.