Devil, Hamatula

Devil, Hamatula (CR 11)
Medium outsider (devil)
Init 16; Senses see in blackness; Notice 31
AC 26, flat-footed 20; SR 20
(+6 Dex, +10 natural)
HP 138 (12d10+72)
Fort +10, Ref +14, Will +12
DR silver; Defensive Abilities barbed defense; Immune fire, poison; Resist acid 10, cold 10
Speed 30 ft.
Melee 2 claws +18 (2d8+6/19–20 plus fear and grab)
Special Attacks fear, impale (3d8+9)
Spell-Like Abilities (CL 12th; caster check +16)
At will—greater teleport, hold person (W-DC 17), major image (Wd-DC 17), produce flame, pyrotechnics (W/F-DC 16), scorching ray (2 rays only)
1/day—boneshatter (F-DC 18), detonate (R-DC 18), summon (level 4, 1 barbed devil 35%)
Str 23, Dex 23, Con 22, Int 12, Wis 15, Cha 18
Base Atk +12; CMB +18; CMD 34
Combat Maneuvers +4 grapple
Feats Cleave, Combat Reflexes, Improved Critical (claws), Iron Will, Power Attack, Skilled (Perception, Sense Motive)
Skills Acrobatics +16, Diplomacy +19, Intimidate +19, Knowledge (planes) +16, Perception +21, Sense Motive +21, Spellcraft +16
Languages Celestial, Common, Draconic, Infernal; telepathy
Environment Realms Beyond (Seven Circles)
Organization solitary, pair, team (3–5), or squad (6–11)
Treasure Value 7,000 gp
Special Abilities
Barbed Defense (Su) A creature that strikes a hamatula with a melee weapon, an unarmed strike, or a natural weapon takes 1d8+6 points of piercing damage from the devil's barbs. Melee weapons with reach do not endanger a user in this way.
Fear (Su; fear; Cha) A barbed devil's fear attack affects any creature it damages with its claws. A DC 20 Will save resists this effect, otherwise the victim becomes frightened for 1d4 rounds.
Impale (Ex) A barbed devil deals 3d8+9 points of piercing damage to a grabbed opponent with a successful grapple check.

Sentinels of the vaults of Seven Circles, jailers of the darkest souls, and living weapons of the infernal forges, barbed devils—known as hamatulas to diabolists—enforce the strictures of the damned and safeguard the nefarious works of greater devils. A hamatula enjoys the feel of warm blood on its spines, and prefers to leap into melee when presented with an opportunity for battle.

Hamatulas are collectors and organizers, and are favorite allies of greedy summoners as they often bring with them tempting treasures from Hell's vaults or know the paths to deadly riches. Left to their own devices, the lairs of these devils often bear the pierced trophies of their past victims, hung like perverse bug collections on bloodied walls. Most barbed devils stand upward of 7 feet tall and weigh 300 pounds, though their leanly muscled bodies appear much larger due to the constantly growing and adjusting spines that protrude from their razor-sharp bodies.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.