Desecrate

Desecrate
Evocation [negative energy]
Level 2 (simple)
Casting Time 1 standard action
Component V, S, M (a vial of unholy water), F (icon of faith)
Range close (10 ft./level)
Area 20-ft.-radius emanation
Duration 2 hours/level
Saving Throw none
Spell Resistance yes

This spell imbues an area with negative energy. The DC to resist negative channeled energy within this area gains a +3 sacred bonus. Every undead creature entering a desecrated area gains a +1 profane bonus on all attack rolls, damage rolls, and saving throws. An undead creature created within or summoned into such an area gains +1 hit points per HD. If the desecrated area contains an altar, shrine, or other permanent fixture dedicated to your deity or aligned higher power, the modifiers given above are doubled (+6 profane bonus to negative channeled energy DCs, +2 profane bonus and +2 hit points per HD for undead created in the area).

You cannot desecrate an area with a similar fixture of a deity other than your own patron. Instead, the desecrate spell curses the area, cutting off its connection with the associated deity or power. This secondary function, if used, does not also grant the bonuses and penalties relating to undead, as given above.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.