Derro
Derro Racial Characteristics
Derro player characters are defined by class levels—they do not possess racial Hit Dice. As a derro, you possess the following racial characteristics.
- +2 Dexterity, +2 Charisma, -2 Wisdom: You are agile and are gripped with a powerful mania. You miss subtle details and are sometimes lost in the world.
- Humanoid: You are a humanoid with the underkin subtype.
- Small: You are a Small creature and gain a +1 size bonus to your AC, a +1 size bonus on attack rolls, a –1 penalty to your Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
- Speed: You have a basic speed of 20 ft.
- Darkvision: You can see in areas of low-light and darkness without penalty.
- Feat: You gain Craft Alchemical Item as a bonus feat.
- Light Blindness: Abrupt exposure to bright light blinds you for 1 round; on subsequent rounds, you are dazzled as long as you remain in the affected area.
- Mania: You are immune to confusion and insanity effects and use your Charisma modifier on Will saves instead of your Wisdom modifier.
- Poison Use: You do not risk poisoning yourself when applying poison to a weapon.
- Sneak Attack: You deal an additional +1d6 points of damage to opponents that you flank or who are denied their Dexterity modifier.
- Spell-Like Abilities (Cha): You may use ghost sound and darkness once per day.
- Standard Languages: You begin play speaking Aklo and Undercommon. With a high intelligence score you may choose from Common, Dwarven, Elven, Gnome, Orc, Ignan, and Terran.
Derro (Local)
DC 10 – Derro are dwarf-like creatures afflicted with delusions of grandeur
DC 15 – Derro are vulnerable to sunlight and weaken and die if exposed to it too long
DC 20 – All Derro are insane and are immune to effects that cause insanity or madness
DC 25 – Derro are proficient at sneak attacks and poison use
page revision: 2, last edited: 05 Jan 2024 23:17