Defensive Roll

Defensive Roll (Ex):1 The rogue can roll with a potentially lethal blow to take less damage from it than he otherwise would. When he would be reduced to 0 or fewer hit points by damage in combat (from a weapon or other blow, not a spell or special ability), the rogue can attempt to roll with the damage. To use this ability, the rogue must attempt a Reflex saving throw (DC = damage dealt). If he succeeds, the rogue takes only half damage from the blow; if he fails, he takes full damage. He must be aware of the attack and able to react to it in order to execute his defensive roll; if he is denied his Dexterity bonus to AC, he can’t use this ability. Since such damage would not normally allow a character to attempt a Reflex save for half damage, the rogue’s evasion ability does not apply to the defensive roll.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.