Death Slayer

Death Slayer
Death slayers operate mainly in the Empire of the Dead, working as agents for undead lords trying to have each other murdered.

Class Skills: Knowledge (arcana) (Int), Knowledge (history) (Int), [[[Knowledge]] (religion) (Int), Knowledge (nobility) (Int), Use Magic Device (Cha).

Secret Training (Ex): Death slayers add half their class level (minimum +1) to Deception checks to mask themselves as undead and to Knowledge checks relating to undead. They can disguise themselves as corporeal undead of their own basic form (usually humanoid) at no penalty on the roll.

  • First Secret: Slay the Dead (Ex): At 6th level, a death slayer can make a poison or death attack that bypasses the undead immunity to effects that require a Fortitude save. A poison affecting an attribute the undead creature lacks, like Constitution, or Strength for many immaterial undead, still has no effect.
  • Second Secret: Ghost Touch (Su): At 10th level, any weapon the death slayer uses gains the ghost touch weapon property.
  • Third Secret: Death Metal (Su): At 14th level, a death slayer ignores any damage reduction or immunity to critical hits or sneak attack the undead may possess.
  • Fourth Secret: Pursue Death (Su): At 18th level, when an undead creature within 30 ft. uses a spell or supernatural ability (such as fly, gaseous form, teleport, or turning incorporeal) to move away from the death slayer, the death slayer can take an immediate action to gain an identical ability to the one the undead used and knows exactly where the prey went. This lasts for only one round, but if the death slayer gets within 30 ft. he can use it again the next round.
OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.