Dagon

Dagon
Father Beneath the Waves, Great Old One of family, ocean depths, and deep ones.
Worshipers: Fishermen, sailors, deep ones
Domains: Community, Nobility, Strength, Water
Energy Channeled: Positive
Favored Weapon: Trident
Favored Creature: Deep ones
Favored Instrument: Conch shell horn


Legend
Originally a high priest of Cthulhu, Dagon is the father of the deep ones, and is more mundane than most Old Ones. He leads his devotees with portentous omens such as waves, weather, sunken treasures, carcasses rising from the depths, schools of fish, and even submerged landscapes rising to the surface Composed of ordinary matter and devoted to survival and procreation, Dagon is related to other living creatures and appeals to ordinary folk of the sea; fishermen, sailors, pearl divers, even explorers. His cult encourages mating between humans and deep ones, merging further with ordinary life and eventually making all life on Porphyra a part of his brood. Unlike the Old Ones who were separated body from soul by the elementalist wards, Dagon physically fled to another plane after Dey Ayun Marek, and after the Calling he has periodically reappeared on Porphyra, always hidden in the briny sea. He has now reconnected with surviving deep one colonies and is ready for his cult to spread once more.


Church
Dagon is one of the few Old Ones that have a regular church. Coastal regions of the Burroughs of Dunmark and parts of the Barony of Tuthon often have churches of indistinct affiliation that are secretly dedicated to Dagon. In some seaside communities, his followers are the aristocracy, financed by the best fisheries and treasures from the ocean depths. The goal of the church is to ensure the survival and procreation of deep ones and their hybrids. It seeks to recruit upstanding members of society by offering hefty bribes, but can go so far as to exchange human babies from notable families with deep one hybrids.


Spell Preparation Ritual
You submerge your head and neck in salt water, only rising out of the brine as required to breathe. If salt water is unavailable, wear a bag or similar over your head, making breathing difficult. After an hour of such exertions, your connection to Dagon is fortified. You can now breathe underwater for 10 minutes per day per Hit Dice. An aquatic creature can instead breathe air for the same period of time. This time need not be consecutive, but must be spent in 10-minute increments.


Alternate Codes of Conduct
When a cleric selects two domains from their associated faiths they take on the responsibility of meeting certain codes of conduct, lest they earn the disapproval of their deity and lose access to their class abilities (see Cleric and Disapproval).

A cleric of the indicated faith may substitute one or both of the associated codes of conduct for the ones listed in their domains.

Dagon

  • At all times refer to males younger than you as son and males older than you as father.
  • Eat only those things that can be taken from the sea either by your hand or the hand of others.
OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.