Daemon, Ceustodaemon

Ceustodaemon (CR 6)1
Large outsider (daemon)
Init 11; Senses darkvision, detect creature, detect magic, see invisibile; Notice 26
AC 20, flat-footed 19
(+1 Dex, +10 natural, –1 size)
HP 68 (8d10+24)
Fort +5, Ref +7, Will +8
DR 10/geranite; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10
Speed 30 ft.
Melee bite +11 (2d6+4), 2 claws +11 (1d6+4)
Space 10 ft.; Reach 10 ft.
Special Attacks breath weapon (30-ft. cone; 6d6 fire damage; R-DC 17 for half; usable once every 1d4 rounds)
Spell-Like Abilities (CL 8th; caster check +10)
Constant—detect creature, detect magic, see invisibile
At will—dimension door
3/day—dispel magic, fly
1/day—hold monster (W-DC 17), slow (W-DC 15)
Str 18, Dex 13, Con 16, Int 11, Wis 14, Cha 15
Base Atk +8; CMB +13;CMD 24
Feats Blind-Fight, Power Attack, Skill Focus (Perception), Step Up
Skills Deception +13, Intimidate +11, Knowledge (planes) +11, Perception +16, Stealth +8, Survival +13
Languages Abyssal, Draconic, Infernal; telepathy 100 ft.
SQ drawn to service
Special Abilities
Drawn to Service (Su) When brought to another plane with a calling effect, ceustodaemons take a –5 penalty on the initial Will save and on their Charisma check to refuse service. Ceustodaemons also take a –5 penalty on saves against spells designed to bind a creature to a particular plane as long as the daemon is commanded to serve as a guardian for a single area or small complex.
Environment Realms Beyond (Perdition)
Organization solitary
Treasure Value none

Some claim the Four Horsemen created these creatures to serve as summoning fodder. Others believe that they form from neutral evil souls who commit suicide. Wherever the truth lies, ceustodaemons find themselves on the Material Plane more often than any other daemon, as they are easily pressured into service—many call these creatures “guardian daemons” as a result. Yet in the back of their wicked minds, ceustodaemons always think about escaping their bonds and ripping to shreds the ones who summoned them.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.