Crush (Ex; Con): A flying or jumping Huge or larger creature can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the creature. A crush attack affects as many creatures as fit in the creature’s space. Creatures in the affected area must succeed on a Reflex save or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the creature chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don’t escape. A crush attack deals the indicated damage plus 1-1/2 times the creature’s Strength bonus.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.