Crocodile (CR 1)
Medium animal
Init 12; Senses low-light vision; Notice 19
AC 14, flat-footed 12
(+2 Dex, +2 natural)
HP 13 (2d8+2)
Fort +4, Ref +5, Will +2
Speed 20 ft., swim 30 ft.; sprint
Melee bite +1 (1d6 plus grab) and tail slap -4 (1d8)
Space 5 ft.; Reach 5 ft.
Special Attacks death roll (1d6 plus trip)
Str 11, Dex 14, Con 13, Int 1, Wis 12, Cha 2
Base Atk +1; CMB +1; CMD 13 (17 vs. trip)
Combat Maneuvers +4 grapple, trip
Feats Skill Focus (Perception)
Skills Perception +9, Stealth +7
SQ camouflage, hold breath
Environment marsh
Organization solitary, pair, or colony (3–12)
Treasure Value none
Special Abilities
Death Roll (Ex) When grappling a foe of its size or smaller, a crocodile can perform a death roll up-on making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The crocodile inflicts its bite damage and knocks the creature prone. If suc-cessful, the crocodile maintains its grapple.
Hold Breath (Ex) A crocodile can hold its breath for a number of rounds equal to 4 times its Consti-tution score before it risks drowning.
Sprint (Ex) Once per minute a crocodile may sprint, increasing its land speed to 40 feet for 1 round.

A crocodile is a primeval reptile that dwells in swamps or along the banks of rivers, a habitat that often puts it in violent contact with unsuspecting prey that come to the water's edge to drink.

The typical crocodile is 8 feet long and weighs 800 pounds, but larger species exist.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.