Cosmic Ray

Cosmic Ray
Evocation
Level 6 (complex)
Casting Time 1 standard action
Components V, S, M (a piece of meteorite)
Range close (10 ft./level)
Effect ray
Duration instantaneous and 1 round/level (see text)
Saving Throw Fortitude partial
Spell Resistance yes

You fling a ray of deadly cosmic energy at the target creature.

If you succeed at a caster check with the ray, the target takes 1d6 points of damage per caster level (maximum 20d6) and must make a Fortitude save. On a failed save, the target becomes sickened for 1 round per caster level and emits toxic cosmic energy for as long as it is sickened; any creature that comes within 5 feet of the affected target must succeed at a Fortitude save (DC = spell’s DC) or become sickened for 1 round per 2 caster levels.

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