Contagious Zeal

Contagious Zeal
Enchantment [emotion]
Level 3 (simple)
Casting Time 1 standard action
Components V, S
Range close (10 ft./level)
Target one creature
Duration 1 round/level
Saving Throw Will negates (harmless)
Spell Resistance yes (harmless)

The target gains a +2 morale bonus on attack rolls and weapon damage rolls, 1d6 temporary hit points, and a +4 morale bonus on saving throws against fear effects and to CMD to resist being demoralized. Once per round, the target can select one other creature to gain this bonus as well. The chosen creature can be no farther from the target than 10 ft. / caster level you possess, and a creature can’t be selected more than once in this way. Such allies gain only the bonuses and temporary hit points; they don’t continue to spread it to other creatures. The additional creatures’ bonuses and temporary hit points share the original spell’s duration, so when that duration ends, all affected creatures lose their bonuses and any remaining temporary hit points from this spell.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.