Your connection to Perdition and the daemons that call it home has left you diminished but still able to scorn many mortal frailties.

  • Whenever you take lethal hit point damage, you take an additional number of points of nonlethal damage equal to 1/2 the lethal damage you took. You automatically stabilize when brought below 0 hit points.
  • At 5th level, whenever you make a saving throw against a disease or poison effect, roll twice and use the higher roll as your result.
  • At 10th level, you can go without food or water for a number of days equal to your oracle level before suffering any ill effects due to starvation or thirst.
  • At 15th level, whenever a creature within 30 feet takes damage while in combat, you automatically gain 1 temporary hit point. You can benefit from this ability a number of times per round equal to your Charisma modifier, and you can gain a total number of temporary hit points in this way equal to your oracle level. Temporary hit points gained this way disappear after 1 hour.
OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.