A construct is an animated object or artificially created creature. A construct has the following features.

  • d10 Hit Die.
  • Base attack bonus equal to total Hit Dice (fast progression).
  • No good saving throws.
  • Skill points equal to 2 + Int modifier (minimum 1) per Hit Die. However, most constructs are mindless and gain no skill points or feats. Constructs do not have any class skills, regardless of their Intelligence scores.

Traits: A construct possesses the following traits (unless otherwise noted in a creature’s entry).

  • Ability Scores: No Constitution score. Any DCs or other statistics that rely on a Constitution score treat a construct as having a score of 10 (no bonus or penalty).
  • Senses: Darkvision
  • Hardy: Constructs gain a bonus 20 hp per size category above Tiny
  • Immunities: Anything that requires a Fortitude save (unless it affects objects), ability damage or drain, bleed, death, energy drain, exhaustion, fatigue, massive damage, mind, necromancy, non-lethal damage, stun
  • Weaknesses: Cannot heal damage naturally
  • Proficiencies: Any weapon, no armor
  • Metabolism: Not living (no Constitution score)

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.