Conductive (DC 23)
Price +1 bonus; Aura moderate necromancy; CL 8th; Weight
A conductive weapon is able to channel the energy of a spell-like or supernatural ability that relies on a melee or ranged attack to hit its target. When the wielder makes a successful attack of the appropriate type, he may choose to expend two uses of his magical ability to channel it through the weapon to the struck opponent, which suffers the effects of both the weapon attack and the special ability. This weapon special ability can only be used once per round, and only works with magical abilities of the same type as the weapon (melee or ranged).
Craft Magic Arms and Armor, 2nd level negative energy spell; Cost +1 bonus

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