Clear Mind

Defensive Power

Clear Mind (Ex): The stalwart defender may reroll a failed Will save. This power is used as an immediate action after the first save is attempted, but before the results are revealed by the GM. The stalwart defender must take the second result, even if it is worse. This power can only be used once per defensive stance.


Rage Power

Clear Mind (Ex): When you fail a Will saving throw, you can attempt another Will saving throw at the end of your next turn (using the original DC). If the second saving throw is successful, you are treated as if you succeeded at the first saving throw, negating or reducing the effect as determined by the spell or effect. You must be at least 8th level to select this rage power.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.