Charm Person

Charm Person
Enchantment [mind]
Level 1 (simple)
Casting Time 1 standard action
Components V, S
Range close (10 ft./level)
Target one humanoid creature
Duration 1 hour/level
Saving Throw Will negates
Spell Resistance yes

This charm makes a humanoid creature regard you as its trusted friend and ally. If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw. The spell does not enable you to control the charmed person, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by you or your apparent allies that threatens the charmed person breaks the spell. You must speak the person’s language to communicate your commands, or else be good at pantomiming.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.