Champion Of Darkness

Champion of Darkness
The champion serves a diabolical, sinister power. She harbors dark secrets and willingly serves malevolence for her own ends. The champion of darkness does not hesitate to use words like “evil” to describe herself. She revels in the vile baseness of it all.
Often a loner, the champion of darkness commits atrocities for their own sake and foul acts for sheer enjoyment. She is usually snide, corrupt, and perverse.

Special: The champion of darkness can use any spellcompletion or spell-trigger magic item involving a spell with the negative energy descriptor. She also has Intimidate as a class skill.

  • 1st Level—Deep Darkness (Sp): The champion of darkness can cast blackness once per day as a caster of her class level.
  • 5th Level—Aura of Darkness (Su): The champion of darkness gains darkvision with a 60-foot range and can see even in magical darkness. The 5th-level champion exudes an aura of evil so menacing that she gains a +2 competence bonus to Intimidate checks.
  • 10th Level—Embrace the Darkness (Su): While in an area of dim light or complete darkness, the champion of darkness gains a +1 circumstance bonus to attack and damage rolls, saving throws, and checks.
  • 15th Level—Enter the Darkness (Su): As they deal in lies and duplicity, champions of darkness gain a +4 competence bonus to all Deception, and Linguistics (to forge documents) checks.
  • 20th Level—Servant of Darkness (Sp): You can use ritual magic to call a fiend to aid you. Fiends are predisposed to help you in a single task and have a friendly attitude—if you offer them something in return, like a soul.
  • Avatar’s Allies: The champion of darkness’ allies appear as shadowy beings of blackness. They inflict cold damage rather than fire and can create a heightened darkness three times per day as 8th-level casters.
OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.