Champion Of A Race

Champion of a Race
The champion of a race defends that people’s interests and rights in all situations. The champion is usually—but not always—a member of the race in question. She dresses in traditional garb for that race and enjoys the company of members of that race over all others.
The champion gains a +4 circumstance bonus on Diplomacy and Intimidate checks made against creatures who know of and either respect or fear the race she champions.

  • 10th Level—Blessing of the Race (Ex): The champion of a given race enjoys the racial ability score bonuses unique to that race—only the bonuses, not the penalties If you are already a member of this race, you receive the bonus again. Races without ability score modifiers grant a bonus feat.
  • 15th Level—Smite Racial Foes (Su): If a recognized leader of the champion’s chosen race declares an individual or group to be an enemy of the race, the champion gains the ability to smite racial foes. As a swift action, the champion chooses one monster type or subtype within sight to smite. The champion adds her Charisma bonus (if any) to her attack rolls and adds her champion level to all damage rolls made against the target of her smite. The smite racial foes effect remains until the target of the smite is dead or the next time the champion rests and regains her uses of this ability.
  • 20th Level—Battle Cry (Ex): The champion of a race can rally members of that race through a battle cry or stirring speech. All allied members of the race within 100 feet of the champion gain a +2 morale bonus to attack rolls, saving throws, and checks for 1 round per level. The champion can use this ability once per day, in addition to the heartening cry class ability.
OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.