Champion Of A Place

Champion of a Place
The champion sometimes chooses a place of great significance, either real or symbolic in its importance: an ancient castle with its own magical legacy, the throne of a line of emperors, or a great and noble city. One can even choose an entire nation or region.

  • The champion gains a +4 circumstance bonus on Deception, Diplomacy, and Intimidate checks made against creatures who know of and either respect or fear the place she champions.
  • 10th Level—Strength of Place (Su): The champion gains a +4 circumstance bonus to attack and damage rolls while in the place she champions. (The bonus becomes only +2 if the area is larger than a single city.)
  • 15th Level—Blessing of Place (Su): The champion gains a +4 circumstance bonus to saving throws and skill checks while in the place she champions. (The bonus becomes only +2 if the area is larger than a single city.)
  • 20th Level—Born of Place (Sp): While within the place she champions, once per day, the champion can cause others within 100 feet who are not native to the place to be affected as by a slow spell cast at her level. All targets must be within the place she champions. Treat this as if the champion cast slow as a spell-like ability.
OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.