Catch Off Guard

Catch Off-Guard (Combat)
Foes are surprised by your skilled use of unorthodox and improvised weapons.
Benefit: You do not suffer any penalties for using an improvised melee weapon. Unarmed opponents are flat-footed against any attacks you make with an improvised melee weapon.


(BAB +8): You do not suffer any penalties for using an improvised weapon. Increase the amount of damage dealt by the improvised weapon by one step to a maximum of 1d8 (2d6 if the improvised weapon is two-handed). The improvised weapon has a critical threat range of 19–20, with a critical multiplier of ×2.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.