Caryatid Column

Caryatid Column (CR 3)1
Medium construct
Init 9; Senses darkvision; Notice 10
Defense
AC 14, flat-footed 14
(–1 Dex, +5 natural)
HP 62 (4d10+40)
Fort +1; Ref –1; Will +0
DR 5/porphyrite; Defensive Abilities shatter weapons; Immune construct traits, magic
Offense
Speed 20 ft.
Melee weapon +6 (1d8+2)
Statistics
Str 14, Dex 9, Con —, Int —, Wis 11, Cha 1
Base Atk +4; CMB +6; CMD 15
Ecology
Environment any
Organization solitary, pair, or troupe (6–11)
Treasure none
Special Attacks
Immunity to Magic (Ex) A caryatid column is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

  • A transmute rock to mud spell deals 1d6 points of damage per caster level to a caryatid column, with no saving throw, while transmute mud to rock heals all of its lost hit points.
  • A stone to flesh spell does not actually change the column’s structure but negates its damage reduction and immunity to magic for 1 full round.

Shatter Weapons (Ex; Con +2 bonus) Whenever a character strikes a caryatid column with any weapon, the weapon must succeed on a DC 14 Fortitude save or shatter into pieces. A magic weapon uses its own save bonus or that of the wielder, whichever is higher. If the weapon breaks, the caryatid column takes no damage from the attack.

A caryatid column is akin to the stone golem in that it is a magical construct created by a spellcaster. Caryatid columns are always created for a specific defensive function. The caryatid column stands 7 feet tall and weighs around 1,500 pounds. The column always wields a weapon (usually a longsword) in its left hand. The weapon itself is constructed of steel, but is melded with the column and made of stone until the column animates. When melded, the sword is likely to be overlooked (DC 20 Perception check to see it).

Caryatid columns are programmed as guardians and activate when certain conditions or stipulations are met or broken (such as a living creature enters a chamber guarded by a caryatid column). A caryatid column attacks its opponents with its longsword. It does not move more than 50 feet from the area it is guarding or protecting.

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