Carbuncle

Carbuncle (CR 1/2)1
Tiny aberration
Init 11; Senses darkvision; Notice 18
Defense
AC 18, flat-footed 15
(+1 Dex, +2 insight, +3 natural, +2 size)
HP 7 (1d8+3)
Fort +1; Ref +3; Will +6
Defensive Abilities foresight
Offense
Speed 10 ft.
Melee bite +2 (1d3 –2)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks discord (W-DC 14)
Statistics
Str 7, Dex 12, Con 12, Int 10, Wis 18, Cha 8
Base Atk +0; CMB –4; CMD 8 (+12 vs. trip)
Feats Toughness
Skills Escape Artist +5, Knowledge (nature) +4, Perception +8, Stealth +13
Languages telepathy 100 ft.
Ecology
Environment forest, swampe
Organization solitary
Treasure none (forehead gem worth 500 gp)
Special Abilities
Discord (Su; mind; Wis) As a standard action, a carbuncle can sow discord in a single creature within 30 feet. An affected creature must succeed on a DC 14 Will save or fall into loud bickering and arguing with those around him. Meaningful communication is impossible. There is a 50% chance that they attack each other. Bickering lasts 5d4 rounds. Fighting begins 1d4 rounds into the bickering and lasts 2d4 rounds.
Foresight (Su) A carbuncle has a +2 insight bonus to AC and Reflex saves. This ability is always active and cannot be negated or dispelled.

Deep in the tangled underbrush of forests and in the remote regions of dismal swamps and bogs lives a strange creature called the carbuncle. The carbuncle is a withdrawn creature and seeks to avoid encounters. Should it seek interaction, a carbuncle often begins by proudly announcing the value of the gem in its forehead just to watch the reaction such information arouses.

Despite its overall shy nature, the carbuncle has a mischievous side as well, often seeking to join travelers in order to play pranks and gauge the reactions of the unfortunate victims of its curiosity. After joining with a party, a carbuncle will seek to cause discord by using selective telepathic images and prophesies to breed hostility and suspicion between party members. It will often telepathically contact nearby monsters and lead them to attack the party so that it can watch in fascination and read the thoughts of the party as they are attacked, slipping away at an opportune moment.

A carbuncle can be coerced to surrender the gem in its forehead. This requires a successful DC 20 Bluff check. If successful, the carbuncle releases the gem. If the check fails, the carbuncle sees through the deception and attempts to flee. When a carbuncle is slain, its forehead gem crumbles to dust. If the carbuncle relinquishes its gem, it grows another one within one month.

Though fascinated by combat, carbuncles are nearly helpless in melee. They much prefer to set up encounters using their powers and then watch the brutal scenes unfold. Carbuncles surrender immediately if attacked. If placed under duress, a carbuncle wills itself to die. A favorite tactic of the carbuncle is befriending a party and accompanying them on their quest. Once it has achieved this objective, it uses its discord ability to cause suspicion, hostility, and disruption among the party members.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.