Burning Flame

Burning Flame (Su; Cha; fire): Whenever you use the flame arc exploit, you can expend 2 points from your arcane reservoir instead of one. If you do, each target catches on fire if it fails its saving throw. Until the fire is extinguished, the target takes 3d6 points of fire damage at the start of each of its turns. The target can attempt a Reflex saving throw as a full-round action to extinguish the flames. Applying at least 1 gallon of water to the target automatically extinguishes the flames. You must have the flame arc exploit to select this exploit.

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