Buggane (CR 8)


Large fey
Init 14; Senses low-light vision; Notice 12
AC 23, flat-footed 19; SR 17
(+4 Dex, +10 natural, -1 size)
HP 102 (12d6+60); fast healing 5
Fort +8, Ref +12, Will +10
DR 10/cold iron; Immune cold, sleep; Resist electricity 10
Vulnerable holy water, positive energy
Speed 40 ft., burrow 20 ft.
Melee bite +14 (1d8+8), 2 claws +14 (1d6+8)
Space 10 ft.; Reach 10 ft.
Spell-Like Abilities (CL 12th; caster check +13)
3/day—beast shape II, faerie fire, quickened alter self
Str 26, Dex 18, Con 18, Int 10, Wis 14, Cha 12
Base Atk +6; CMB +16; CMD 30
Combat Maneuvers +4 awesome blow, bull rush, sunder
Feats Awesome Blow, Improved Bull Rush, Improved Sunder, Power Attack, Quicken Spell-like Ability (alter self), Skill Focus (Stealth)
Skills Athletics +23, Deception +16, Intimidate +23, Knowledge (local) +15, Knowledge (nature) +15, Stealth +21
Languages Common, Sylvan
SQ dormancy, grace
Environment arctic, forest, hills, jungle, marsh, plains
Organization solitary
Treasure Value 12d6 gp
Special Abilities
Dormancy (Ex) When not required for a task, a buggane will retire to its lair and go into a state of dormancy, not requiring food or water, and not detectable as alive. When touched by any creature, or if a fey comes within 10 ft. the buggane will instantly rouse, with no penalty from rising from prone.

Buggane exist as tools of vengeance of the faerie world. Most fey communities know of the whereabouts of at least one buggane lair. When awoken and directed by an off ended faerie, the buggane will negotiate its price—a meal of certain characteristics, payable upon completion. Buggane may consume victims or livestock, or drink the occasional throatful of blood, but the ‘black meal’ is its price, and the food that sustains it when it is dormant. A typical buggane will be dormant for one month per day of activity, unable to be called on again. Buggane tasks do not always involve killing, and can consist of stealing an item, smashing a building, or disrupting an important event. Buggane are crafty and evil and will twist their directives to the nastiest possible intent. They have no compunction in dealing with evil adversaries, but prefer to lay low civilized folk, especially those of clerical orientation—buggane despise clerics who channel positive energy, and it is likely that some pact in forgotten eras shoved a chink in the power of buggane, leaving them vulnerable to turning and holy water, though they themselves are not undead.

During the Three Day War in the Holdfast of the Celestial Parishes, buggane worked in rare partnership as shock troops for the wild fey armies—their savage attacks are still sung of there on dark nights.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.