Blindheim (CR 2)1
Small aberration
Init 11; Senses darkvision; Notice 22
AC 16, flat-footed 15
(+1 Dex, +4 natural, +1 size)
HP 18 (4d8)
Fort +1; Ref +2; Will +5
Speed 30 ft.
Melee bite +5 (1d8)
Special Attacks eye beams
Str 10, Dex 12, Con 11, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +2; CMD 13
Feats Skill Focus (Perception), Weapon Finesse
Skills Perception +11, Stealth +12
Environment underground
Organization solitary or gang (2–4)
Treasure standard
Special Abilities
Eye Beams (Ex; light, visual; Con) When a blindheim’s eyes are open, it emits a 30-foot cone of light. It can see normally in this light and functions normally in areas of natural darkness. A creature looking at a blindheim when its eye beams are “on” must succeed on a DC 12 Fortitude save or be blinded for 1 hour. A successful save renders the creature immune to the same blindheim’s eye beams for 24 hours.

Blindheims dwell in underground caverns and sustain themselves on a diet of fungi, molds, and small rodents. An extra eyelid allows the blindheim to “turn off” its eyes when it is sleeping or resting. A dead blindheim’s eyes are dull gold in color.

Blindheims are 4 feet tall and weigh about 150 pounds.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.