Bleed

Bleed
Necromancy [negative energy]
Level 0 (simple)
Casting Time 1 standard action
Components V, S
Range short (10 ft./level)
Target one living creature
Duration instantaneous
Saving Throw Will negates
Spell Resistance yes

You cause a living creature that is below 0 hit points but stabilized to resume dying. Upon casting this spell, you target a living creature that has –1 or fewer hit points. That creature begins dying, taking 1 point of damage per round. The creature can be stabilized later normally.


Bleed (Ex) A creature with this ability causes wounds that continue to bleed, inflicting additional damage each round at the start of the affected creature’s turn. This bleeding can be stopped by a successful DC 15 Heal skill check or through the application of any magical healing. The amount of damage each round is determined in the creature’s entry.

Format: bleed (2d6); Location: Special Attacks and individual attacks.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.