Bebilith

Bebilith (CR 10)
Huge outsider
Init 15; Senses darkvision, scent; Notice 26
Defense
AC 22, flat-footed 21
(+1 Dex, +13 natural, –2 size)
HP 150 (12d10+84)
Fort +11, Ref +11, Will +11
DR 10/platinum
Offense
Speed 40 ft., climb 20 ft.
Melee bite +19 (2d6+9 plus rot) and 2 claws +19 (2d4+9/19–20)
Space 15 ft.; Reach 15 ft.
Special Attacks attacks (hellstone, magic, silver), dismantle armor, web (+11 ranged, R-DC 23, 12 hp)
Spell-Like Abilities (CL 12th; caster check +13)
At will—plane shift
Statistics
Str 28, Dex 12, Con 24, Int 11, Wis 13, Cha 13
Base Atk +12; CMB +23; CMD 34 (46 vs. trip)
Feats Cleave, Improved Critical (claws), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack
Skills Acrobatics +16, Athletics +24, Perception +16, Sense Motive +16, Stealth +8, Survival +16
Languages Abyssal; telepathy
Ecology
Environment Realms Beyond (Abyss)
Organization solitary or band (2–6)
Treasure Value 5,450 gp
Special Abilities
Dismantle Armor (Ex; Str) If a bebilith hits a foe with both claw attacks, it can attempt to peel away the target's armor and shield as a free action by making a CMB check. If the bebilith is successful, the target's armor and shield are torn from his body and dismantled, falling to the ground. Armor subjected to this attack loses half its hit points and gains the broken condition if the target fails a DC 25 Reflex save.
Rot (Su; Con) A bebilith's bite causes a horrible withering and weakening of the flesh, resulting in a hideous melting and foul rotting effect. This catastrophic withering begins on the round the creature is bitten and continues for another 4 rounds thereafter, for 5 rounds of withering in all. Each round the rot persists, the target must succeed on a DC 23 Fortitude save or take 2 points of Constitution damage. If the target makes two consecutive saving throws in a row, the effect is cured. Heal can also halt the rot effect.

The Abyss is a terrible place, yet even in this horrific realm there exist predators and wild beasts that prey upon the demonic horde—the bebilith being the most notorious, a creature evolved to hunt and slay demons.

Far more intelligent than its verminous shape would suggest, it is perhaps a blessing that the bebilith is such a focused and devoted hunter of demons, for had these dangerous outsiders more of a mind to conquer and expand empires, their ability to plane shift would make them a menace indeed. Although, as an outsider, the bebilith has no biological need to eat, it does enjoy the sensation of chewing on demonic flesh.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.