Barghest

Barghest (CR 4)
Medium outsider
Init 16; Senses darkvision, scent; Notice 21
Defense
AC 17, flat-footed 15
(+2 Dex, +5 natural)
HP 45 (6d10+12)
Fort +6, Ref +7, Will +7
DR 5/magic
Offense
Speed 30 ft.
Melee bite +10 (1d6+4), 2 claws +10 (1d4+4)
Special Attacks feed
Spell-Like Abilities (CL 6th; caster check +8)
At will—blink, levitate, misdirection
1/day—charm monster (W-DC 16), crushing despair (W-DC 16), dimension door
Statistics
Str 19, Dex 15, Con 15, Int 14, Wis 14, Cha 14
Base Atk +6; CMB +10; CMD 22 (24 vs. trip)
Feats Combat Reflexes, Improved Initiative, Great Fortitude
Skills Acrobatics +11, Deception +11, Diplomacy +11, Intimidate +11, Perception +11, Sense Motive +11, Stealth +11, Survival +11
Languages Common, Goblin, Infernal
SQ change shape (goblin or wolf, polymorph)
Ecology
Environment any
Organization solitary or cult (1 plus goblin tribe)
Treasure Value 1,150 gp
Special Abilities
Feed (Su) Once per month, a barghest can devour a humanoid's corpse as a full-round action to gain a growth point. It gains a bonus equal to its growth point total on attack rolls, CMB rolls, saving throws, and skill checks. Its maximum hit points increase by 5 for each growth point it gains. For every 2 growth points, a barghest's caster level for its spell-like abilities and its CR increase by +1. When a barghest reaches 4 growth points, it sheds its skin and becomes a greater barghest, losing all of its growth points (and bonuses) but gaining the stats presented on this page for a greater barghest.

Said to be fiendish relations of all goblinoid races, the hateful barghests come to Porphyra to feed. As they consume the bodies of innocents, they grow increasingly powerful. A barghest eventually sheds its skin to transform into a greater barghest, at which point it often seeks out a tribe of goblins or other creatures to rule.


Barghest (Planes)
DC 14 – Barghests are wolf-like fiends that can take the shape of a normal wolf or a goblin
DC 19 – Barghests fully devour the body and life force of their victims, gaining strength from doing so
DC 24 – Barghests are usually only hurt by magic weapons
DC 29 – Some barghests are extraordinarily large and have spell-like abilities

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