Assimilate

Assimilate
Psychometabolism
Level: 9 (simple)
Display: A, V
Manifesting Time: 1 standard action
Range: touch
Target: one living creature touched
Duration: instantaneous and 1 hour; see text
Saving Throw: Fortitude half
Power Resistance: yes

Your pointing finger turns black as obsidian. A creature touched by you is partially assimilated into your form and takes 20d6 points of damage. Any creature reduced to 0 or fewer hit points by this power is killed, entirely assimilated into your form, leaving behind only a trace of fine dust. An assimilated creature’s equipment is unaffected.

A creature that is partially assimilated into your form (that is, a creature that has at least 1 hit point following your use of this power) grants you a number of temporary hit points equal to half the damage you dealt for 1 hour. Temporary hit points gained by assimilating multiple creatures, like all temporary hit points, do not stack.

A creature that is completely assimilated grants you a number of temporary hit points equal to the hit points it had prior to your attack. If the assimilated creature knows psionic powers, you gain knowledge of one of its powers for 1 hour (chosen randomly). You gain some semblance of a creature you completely assimilate for 1 hour, granting you a +10 bonus on Deception checks made to appear as
that creature during that time. You also gain a bonus to your ability scores for 1 hour for completely assimilating creatures based upon the creature’s relative hit dice related to yours as shown on the chart below.

Target’s HD Compared to Manifester Bonus
9 or more greater +4 to all ability scores
5 to 8 greater +4 to 5 ability scores
1 to 4 greater +4 to 4 ability scores
Equal +4 to 3 ability scores
1 to 4 lower +4 to 2 ability scores
5 to 8 lower +4 to 1 ability score
9 or more lower No bonuses to ability scores
OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.