Asnae

Asnae (CR 6)

Final-Asnae-C.jpg

Small magical beast
Init 19; Senses darkvision, low-light vision; Notice 25
Defense
AC 18, flat-footed 13
(+5 Dex, +2 natural, +1 size)
HP 68 (8d10+24)
Fort +9, Ref +11, Will +6
Offense
Speed 50 ft.; shadowrunning
Melee 2 claws +14 (1d3-1 plus curse of uncertainty), tail slap +9 (1d4-1)
Special Attacks hypnotic gaze, real illusions
Spell-Like Abilities (CL 8th; caster check +10)
3/day—blur, eerie forest (W-DC 19), invisibility, phantasmal killer (WF-DC 20), shadow conjuration (W-DC 20), wandering star motes (W-DC 20)
At-will—alluring voices (W-DC 18), baleful illusion (W-DC 18), minor image (Wd-DC 18), misdirection (W-DC 18), ventriloquism
Statistics
Str 8, Dex 20, Con 17, Int 19, Wis 18, Cha 15
Base Atk +8; CMB +6; CMD 21 (25 vs. trip)
Feats Improved Initiative, Spell Focus (Illusion), Skill Focus (Deception), Weapon Finesse
Skills Acrobatics +16, Athletics +10, Deception +8, Knowledge (local) +12, Perception +15, Stealth +20
SQ camouflage
Languages Common, Elven, Gnome
Ecology
Environment forest, plains, Realms Between (Shadow Plane), urban
Organization solitary or pair
Treasure Value 2,000 gp
Special Abilities
Curse of Uncertainty (Su; curse; Cha) The claws of the asnae carry a supernatural curse (F-DC 16 negates) that inflicts the target with a -4 penalty to all saves vs. illusions and enchantments.
Hypnotic Gaze (Su; mind; Cha) Hypnotism (8 HD or less), 20 feet; W-DC 16 negates.
Real Illusions (Su) The illusions created by an asnae never have the mind descriptor which allows
them to target mindless creatures. Additionally, all illusions gain a +2 racial bonus to their save DC.
Shadowrunning (sp) By stepping into the shadows, the asnae comes close to the Plane of Shadow and can travel up to 1 mile. This power can be used three times a day, and the asnae often use it to flee a lost battle. The asnae can choose to take as many as two friends of the same size or smaller with it.

The asnae is a small, highly intelligent magical beast which looks somewhat like a cat, though it is much
more. They have a long, tough tail, and their signature red eyes have a pleasing appearance—to most beings. The asnae realize they are not particularly effective in direct combat, so they focus on fighting with magic and trickery, taunting their enemies from the shadows, or up in a nearby tree. If the situation looks grim, asnae will not hesitate to flee into the shadows.

Gnomes and asnae have always been kindred spirits, due to their inter-dimensional nature and their interests in illusion magic; gnomes living along the Creeper’s Rift will be sure to have asnae close by.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.