Artifice Domain

Artifice Domain
Faiths: Ashamar, Najim; Kamus, Linium
Code of Conduct: You must not intentionally break objects.
Granted Powers: You can repair damage to objects, animate objects with life, and create objects from nothing.

  • Artificer’s Touch (Sp): You can cast mending at will, using your cleric level as the caster level to repair damaged objects. In addition, you can cause damage to objects and construct creatures in melee combat with a successful caster check. Objects and constructs take 1d6 points of damage +1 for every two cleric levels you possess. This attack bypasses an amount of damage reduction and hardness equal to your cleric level. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
  • Dancing Weapons (Su): At 8th level, you can give a weapon touched the dancing special weapon quality for 4 rounds. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.

Domain Spells: 1st—expeditious construction, 2nd—bestow insight, 3rd—stone shape, 4th—rebuke technology, 5th—wall of stone, 6th—animate objects, 7th—control construct, 8th—maze, 9th—interplanetary teleport.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.