Arcane Weapon

Arcane Weapon (Su): As a standard action, you can expend 1 point from your arcane reservoir to enhance your weapon. The weapon is treated as magic for the purpose of overcoming damage reduction. At 5th level, the weapon gains a +1 enhancement bonus, which increases by 1 for every 4 levels beyond 5th (to a maximum of +4 at 17th level). These bonuses stack with any existing bonuses the weapon might have, to a maximum of +5. You can also use this exploit to add weapon special abilities. Adding a weapon special ability consumes an amount of enhancement bonus equal to the ability's base price modifier. Duplicate special abilities do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added to it before any weapon special abilities can be added. The benefits are decided upon when the exploit is used, and they cannot be changed unless the exploit is used again. These benefits apply only to a weapon wielded by you; if another creature attempts to wield the weapon, it loses these benefits, though they resume if you regain possession of the weapon. You cannot have more than one use of this ability active at a time. This effect lasts for a number of minutes equal to the your Charisma modifier (minimum 1).

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