Arboreal Nemesis

Arboreal Nemesis (CR 8)

Final-Arboreal%20Menace-C.jpg

Huge plant
Init 13; Senses low-light vision; Notice 27
Defense
AC 20, flat-footed 20
(-1 Dex, +13 natural, -2 size)
HP 126 (12d8+72)
Fort +14, Ref +5, Will +6
DR 10/slashing; Immune plant traits
Vulnerable fire
Offense
Speed 30 ft.
Melee 2 claws +16 (2d6+9/18-20)
Space 10 ft.; Reach 15 ft.
Special Attacks favored enemy +6 (fey, treants), rotting grasp (F-DC 22), trample (2d6+13, R-DC 25)
Statistics
Str 29, Dex 8, Con 23, Int 14, Wis 15, Cha 12
Base Atk +9; CMB +20; CMD 29
Feats Cleave, Improved Critical (claws), Improved Initiative, Lightning Reflexes, Power Attack, Skill Focus (Stealth)
Skills Deception +13, Intimidate +13, Perception +16, Stealth +6
SQ camouflage
Languages Common, Draconic, Goblin, Treant
Ecology
Environment forest, jungle
Organization solitary, copse (2-4) or harrowing (1-4 plus 15-40 goblins, 1-10 evil elves, 1 evil druid)
Treasure Value 3,350 gp (see below)
Special Abilities
Rotting Grasp (Su; Con) On a successful melee attack, a wooden armor, shield, or weapon suffers half its maximum hit points in damage and gains the broken condition—a second hit destroys the item. Magical varieties of these items receive a Fortitude save DC 22 to avoid this effect. Plants suffer 6d6+9 points of damage from this attack.

Arboreal Nemeses are the evil counterparts of treants and also their mortal enemies. The treants’ hatred for arboreal nemeses runs so deeply that they have been known to hunt them down with almost fanatical zeal. Arboreal nemeses respond in kind, hating all good things with unbridled passion, most especially beauty. Arboreal nemeses purposefully study a potential foe before attacking to glean its motives and strengths. The cunning arboreal nemeses often attempt to parley with intruders, convincing them that they are treants or tree spirits. If all else fails, they attack with their razor-sharp claws and attempt to trample the enemy.

Arboreal nemeses loathe both creatures and objects of beauty. They destroy or bury any treasure they consider beautiful, such as a flawless diamond or a sapphire necklace. Conversely, there is nothing arboreal nemeses love more than corrupted beauty; therefore, arboreal nemeses often retain flawed objects as part of their treasure.

The most feared gathering of arboreal nemeses is the Harrowing. The Harrowing is a dark alliance between a group of arboreal nemeses, a horde of lesser forest creatures, and an evil druid. It is fortunate that such meetings are rare, for the union of these evil beings can quickly transform a light, airy forest into a dark, brooding hunting ground for twisted, malevolent creatures.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.