School enchantment (compulsion) [mind]
Level 8 (complex)
Casting Time 1 hour
Components V, S, M (lump of alum soaked in vinegar)
Range short (10 ft./level)
Target one location (up to a 10-ft. cube/level) or one object
Duration 2 hours/level (D)
Saving Throw Will partial
Spell Resistance yes

You cause an object or location to emanate magical vibrations that repel either a specific kind of intelligent creature as defined by you. The kind of creature to be affected must be named specifically. A creature subtype is not specific enough.

Creatures of the designated kind feel an urge to leave the area or to avoid the affected item.

A compulsion forces them to abandon the area or item, shunning it and never willingly returning to it while the spell is in effect. A creature that makes a successful saving throw can stay in the area or touch the item but feels uncomfortable doing so. This distracting discomfort reduces the creature’s Dexterity score by 4 points.

Antipathy counters and dispels sympathy.

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