Animal Trance

Enchantment (compulsion) [animal, mind, sonic]
Level 2 (exotic)
Casting Time 1 standard action
Components V, S
Range short (10 ft./level)
Targets animals or magical beasts with Intelligence 1 or 2
Duration concentration
Saving Throw Will negates
Spell Resistance yes

Your swaying motions and music (or singing, or chanting) compel animals and magical beasts to do nothing but watch you. Only a creature with an Intelligence score of 1 or 2 can be fascinated by this spell. Roll 2d6 to determine the total number of HD worth of creatures that you fascinate. The closest targets are selected first until no more targets within range can be affected.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.