Animal Family

Animal Families
Animals are grouped in families, and each animal lord, serker, and were lord must choose an animal family at first level and gains abilities appro­priate to his chosen group. Note that these groupings are not scientific, they go by appearance, role, and myth. Unless noted, all abilities gained are from the universal monster rules. † indicates a new animal described in this book.

Extrapolating Size (Optional Rule): At the GMs discretion, animal lords can assume sizes of animals that do not have a stat block. All animals have been provided with natural attack damage for sizes from Tiny to Huge. As most remaining values are set by beast shape, this makes it easy to set values for assumed forms of a size outside of the examples given. Merely assume relevant values are the same as that of the closest available shape.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.